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Old Jul 07, 2007, 10:59 PM // 22:59   #1
Desert Nomad
 
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Default Musketeer

Musketeer (Mk):
-"The Sharp Shooter"
"Please, Don't show me your Tender neck it's my favorite Spot"


Story/Background:
Coming Soon^^!...


Skill and Boss Color:
-Brown


Emblem:
-Brown Musket


Followed God/ess/s:
-Balthazar


Racial Availability:
-Human and Asura


Health and Energy:
-Maximum Health 480.
-Maximum Energy 30.
-3 pipes of energy.


Armour:

Headgear
-Glasses/Monocle

-Starter Armor: AL 20
-Low: Al 30-40
-Medium: AL 50-60
-Maximum: AL 70

Insignia:
Coming Soon^^!..


Weapon:

Musket
Fire/Piercing Damage 2-37(req. 9 Hunter's Mastery)
Refire Rate 3.5 seconds, 2 Barrels
Refire Rate 2.5 seconds, 1 Barrel
Flight Time 0.40 seconds
Mid-Ranged(Short Bow)
Two-Handed


Premise:
Coming Soon^^!...


Attributes:

Eagle's Eye(Primary)
-For each rank of Eagle's Eye, Increases your Refire Rate or Attack Speed.

Hunter's Mastery
-Specializes in Dealing with Firearms.

Vulture's Expertise
-Specializes in Lowering and Penetrating Enemy Defences.

Owl's Dexterity
-Specializes in use of Stances and Preperations.


Skill Listing:

Eagle's Eye(Primary)

Open Weakness[Elite]
-Stance, 15e|60r : For 3-15 seconds, Whenever you Strike a Non-Moving Foe you deal Critical. 50% Chance of Success.

Eye of a Hawk
-Stance, 15e|30r : For 3-15 seconds, Your Ranged Weapon's Attack Range increases by 1-25%.

Hunter's Mastery

Bloody Overdrive[Elite]
-Gunshot, 15e : Shoot Out 1 Barrel, Deal +10-24 Damage Twice to Foe.

R.I.P
-Gunshot, 10e|15r : Shoot out 2 Barrels, Deal +7-21 Damage to Target Foe if that Foe's Health is Below 50% that Foe suffers from Deep Wound for 7-15.

Shooting Star
-Gunshot, 10e|15r : Shoot out 2 Barrels, Deal +5-15 Damage to Target Foe this Deals 15% Armor Penetration.

Vulture's Expertise

Magic Break[Elite]
-Gunshot, 15e|1/4c|25r : This deals 25-45 Fire Damage and Target Foe takes 15% more Damage from Elemental Damage for 3-15. If Target Foe was Casting a Spell that Foe is Interupted and Suffers From Daze for 3-13.

Armor Break
-Gunshot, 15e|25r : This deals 15-30 Piercing Damage and Target Foe suffers's from Cracked Armor for 4-17 seconds.

Power Break
-Gunshot, 10e|15r : This deals 25-50 Piercing Damage and Target foe Suffers from Weakness for 3-12 seconds if this hits a Weakened foe that foe is Disarmed for 2-9 seconds.

Owl's Dexterity

Bird Fall[Elite]
-Preperation, 10e|15r : For 10-30 seconds, You'r Attack can't be Blocked and You'r Attacks can't be Obstructed (Strikes from Above) but your Bullet's Flight Time are lessened by 33%.

Kneeling Shot
-Stance, 15e|30r : For 15-30 Seconds, You'r Firearms Deal +15% Armor Penetration but you Strike 33% Slower.

Standing Position
-Stance, 15e|20r : For 5-20 seconds, You'r Firearms Strike 25% Faster but Deal 15% Lesser.


Functions:
Coming Soon^^!...

I. Firearm Weapon System
-A Firearm can Strike a Target Twice cause it has two Barrels, Enabling it to Strike and enemy Twice and increases the chance of Striking an enemy.

II. 1 Barrel Shot System
-Thier is a 25% Chance to Cause a 1 Barrel Shot, Whenever this occurs. You only Shoot one Bullet but the Reload time Decreases.

II. 2 Barrels Shot System
-Thier is a 75% Chance to Cause a 2 Barrels Shot, Whenever this occurs. You are able to shoot 2 Bullets with this but the Reload Time is Slower than the 1 Barrel Shot.


Strengths:
Coming Soon^^!...


Weaknesses:
Coming Soon^^!...


Pictures:


Last edited by [M]agna_[C]arta; Aug 04, 2007 at 09:52 PM // 21:52..
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Old Jul 07, 2007, 11:10 PM // 23:10   #2
Desert Nomad
 
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It might be Overpowered can anyone please hwlp me nerf it^^!?
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Old Jul 09, 2007, 11:34 AM // 11:34   #3
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no this is kinda cool.

a skill like:

Unload Barrels:
Shoot both Barrels at target foe.
target foe is knocked down.
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Old Jul 09, 2007, 11:50 AM // 11:50   #4
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no guns in GW nor in GW2 ...looks only stupid, when u have there a ranger, who fights with bows and beneath u stands than a musketeer with his uber rifle...

this is weird !! there id prefer then 1000 times more stupid ugly crossbows, then revolvers, pistols, rifles and whatever ..those r simple too futuristic ..

make out of GW no Final Fantasy -.- or boring Granado Espada, which plays on an totally different time age, then GW

sure, GW needs more classes, like the ranger, but even then id prefer a million times more rogues, which fight with bows too, like on Ragnarok Online
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Old Jul 10, 2007, 09:55 AM // 09:55   #5
Desert Nomad
 
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Question what Time Age is GW in?
Cause you say their can't be Guns even if their are already Robots and Machines?
Asura, Dwarves, Stone Summit, Luxon's Turtle Cannons, Kurzick's Vengeance of the Gods(Fort Aspen), Kournan's Garison and Sorrow's Furnace(Robots and Machines)? Anyone?
I guess you people haven't heard of it =p!
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Old Jul 10, 2007, 02:52 PM // 14:52   #6
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I like it, but I'd drop the pistols. Pistols are way too modern.

Musket, I can see, but there should be something that would keep it from being better than a bow (which for incredibility's sake, should deal more damage).

Muskets were supposedly very inaccurate. On a battlefield, it was a mid-range weapon, not a long range weapon. The advantage was to not have to come in close combat with another opponent. To shoot far away, you might as well have been throwing lead pellets at them for all the good it did.

How about the musket being a very very slow shooter (fire half as fast) and having a half chance to miss. To compensate, take the average damage of a max-damage bow, multiply it by 4, and you *should* in theory deal damage on par with a ranger. The gunmanship would increase chance to hit and/or speed of firing.

Other skills would deal with having various effects when hit. The skills you listed are a little powerful, but the idea is there.

Ah, here it is. Rather than attacking twice as slow, make it so that you have to reload. You get two shots and then have to reload. The reload speed improves with gunmanship, and it wouldn't take up a skill space (you'd automatically reload after two shots).

You could do other skills that would allow you to shoot both at the same time for twice the damage, at the expense of having to reload immediately after (thus making it harder to spam damage).

Double Barrel Shot - (10 energy, 1 sec cast, 30 recharge) Musket shot. If both barrels are loaded and successfully complete shot activation, you deal +30-60 damage to player and that player is knocked down. You are then knocked down.
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Old Jul 12, 2007, 11:32 AM // 11:32   #7
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Quote:
Originally Posted by [M]agna_[C]arta
Question what Time Age is GW in?
Cause you say their can't be Guns even if their are already Robots and Machines?
Asura, Dwarves, Stone Summit, Luxon's Turtle Cannons, Kurzick's Vengeance of the Gods(Fort Aspen), Kournan's Garison and Sorrow's Furnace(Robots and Machines)? Anyone?
I guess you people haven't heard of it =p!
Thats all explosive stuff, the player mostly doesn't/can't use byself at will.
It r mostly only npc's, like the luxon turtles.
Kurzicks can't use this weapon at fort aspen ...the mission for the kurzicks is it, to repair it, while luxons want to destroy it... i cant remember, that there's a point in the game, where kurzicks use this weapon ...
those explosive stuff were in GW only ever tactical siege weapons, like catapults and those r the technology of the time age of around 1100-1400 ...

Muskets and rifles ect. came in the time age of 1600-1700, there those weapons were modern and thats the time age, games like granado espada r playing in. In this game u can play musketeers as class with their muskets ...

In my opinion, those weapons r for GW simple too futuristic. GW 1 plays in the time age of 1200-1300 around of our middle age, GW2 plays 100 years later, so the technology should be like as if GW would play in an middle age of the year 1400 around ... and thats the time, where crossbows were alot more common, then muskets. As said, don' let become GW please a Final fantasy Clone, where time ages r totally regardless ...
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Old Jul 12, 2007, 01:06 PM // 13:06   #8
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And besides people actually had things like cannons before they had muskets, the huge before the small (computers prime example and the first battery was the size of a fridge.) Plus I think all of your freakin pics basically look the same. COME UP WITH A NEW SITE TO GET PICKS FROM THESE ARE GETTING BORING!!!!! oh and one more thing

<>< <>< <>< <>< <>< <>< <>< <>< <>< <>< Fishies!!!!!
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Old Jul 13, 2007, 07:55 AM // 07:55   #9
Desert Nomad
 
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what makes you think it's in the 12-14th century?
And after that how bout the large robot in Sorrow's Furnace?
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Old Jul 13, 2007, 11:31 PM // 23:31   #10
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Why don't you ask the game designers which period it's in that way we don't get confused. (I still love doing this)

<>< <>< <>< <>< <>< <>< <>< <>< Fishies!!!! (man I never get tired of that)
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Old Jul 13, 2007, 11:57 PM // 23:57   #11
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The Year in GW is 1072 AE, Now.
Gee, is that 1072 AC?
It's a Dfferent World not the Real World, Hello.
The game is not based in any timeline, If their was they would say based on the Dark Ages or Midevil Age.
Like in GE they say it's based in the Pioneer Age = p.
Then why in GW theirs none, except 1072 AE.
Is their an After Exodus in our History?
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Old Jul 14, 2007, 12:32 AM // 00:32   #12
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Whatever, no guns in 1072 AE. Next topic please.
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Old Aug 04, 2007, 11:24 AM // 11:24   #13
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Changed some Info ^^!..
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Old Aug 04, 2007, 11:55 AM // 11:55   #14
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To me GW has no age. I mean, Istan looks antic, whereas Asura and Dwarfs' technology is really advanced, and the Echovald forest has a gothic architecture. It would fit GW2 very well (even though the system will probably be different, the concept is still here) : Humans learn parts of Asura's knowledge, and adapt them to their civilisation. They start getting their own style and create those muskets ; Asura are interested by them, as their ego can't help but want to make something even better. So they get their own muskets, which may have another name, as it's the Asura version, and some changes.
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Old Aug 04, 2007, 02:38 PM // 14:38   #15
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Thank You^^!
Someone who got my point.
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Old Aug 04, 2007, 03:32 PM // 15:32   #16
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magna carta you are right that gw is not in any of our known time ages, although there are some starking similarities. however magna carta the muskets and other guns that you are talking about are too overpowered considered to a bow. in 1600 and during the english civil wars the bows were always more powerful than a musket, a) because of the reload time a musket could fire 3 times per minute while a bow could fire 13 times a minute, b) the accuracy of the bows were several times better than the muskets, c) a good bowman could kill many more people per 1/2 hour than a musket. also muskets didn't have 2 barrels, they only had one. Maybe this is the way that you can balance the bows and muskets: only have 1 type of gun, make the attack rate quite slow, make the damage high enough to balance with the slowness, make the musket so that it takes a second to set it up and take it down, anyway you probably dont want any more ideas from me so cya
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Old Aug 04, 2007, 04:17 PM // 16:17   #17
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Sword of the new world inspired musketeers and not even copied the skill headshot :/

imo musketeers own, and in gw they'd get way more skills to make em even better..
but it's just not proper time wise i think.., well asura's did have golems :|

I like the idea so far, but how are the guns rangewise? probaly shortbow range to make it more "real"
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Old Aug 04, 2007, 09:52 PM // 21:52   #18
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Quote:
a) because of the reload time a musket could fire 3 times per minute while a bow could fire 13 times a minute
That is a Major Underpowering, You can't kill anybody else anymore with that.
Reload Time, 20 seconds XD!

@silence.renegade, Marth Reynolds, Hawkeye
I am a little confused now, can you help me more^^!
And thanks for the helpful facts and Ideas^^.
Can you like tell my the Reload Rate, and Flight Time^^?
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Old Aug 04, 2007, 10:31 PM // 22:31   #19
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sorry magna carta, but i just studied the english civil war in england. it is true that muskets were very slow reloaders, they could fire once every 12 seconds. the bows were many times more efficient but bowmen took many years to train, so it was a sought of balance, any old fool could pull a trigger. I suggest a reload time of 3 seconds or more.
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Old Aug 09, 2007, 11:16 AM // 11:16   #20
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Why stick to a musket when you can create a whole new rifle type weapon INSPIRED BY a musket
Gives you a lot more options
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